Recently in Reinforcement Category

The Dreaded Stairs

| 17 Comments

How does this relate to the ABCs of behavior?

(Thanks to Kayla for sending)

 

Push the Button!!!!!!!!!!!!!!!!!!!

| 1 Comment

How is this an example of discriminitive stimulus? What kind of schedule of reinforcement it? Is this a good example of operant behavior - how so?

 

BF Skinner, Reinforcement, Gambling & Free Will

| 3 Comments

This is a really good video that covers a wide array of Skinner's work and beliefs in a very short time span. What are Skinners ideas on reinforcement, gambling and freewill? How did he get the pigeons to do what they did?

Reinforcers for Dogs

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NOTE: This website does a nice job with showing us what types of reinforcers to use when training dogs. Keep in mind that the trainer uses the terms reinforcer and reward interchangeably. WE DON'T do this. Reinforcers are something specific. Rewards seem like reinforcers, but we don't want to make the mistake of using the term reward when we really mean reinforcer.

 

 

What might be some examples of reinforcers for dogs? What might be reinforcers for cats? What are your reinforcers?

Annoying Orange

| 10 Comments

Sometimes we want to end an irritating behavior, but accidently reinforce it. From a behavioral perspective what going one here and what might be don about it?

 

Farmville? More Like B-Modville!

| 4 Comments

http://www.farmville.com

Basic Premise: Plant crops and harvest them to earn money and experience points which will allow you to develop your own personal farm complete with livestock, decorations, equipment, and a home of your choosing.

ABC's-Basic Premise: This farm game offers numerous rewards in order to overtly reinforce people into continuing to play the game for enjoyment purposes (it still makes money through advertisements).  However, it also uses covert behavior modification to increase the likelihood that you will use your credit card to purchase "Farmville Cash" to purchase even cooler buildings, vehicles, and decorations for your farm.  After you realize how long it takes to build a huge farm, why not spend a few bucks to greatly cut down on your time?  After all, time is money...and they'd like some of yours.

Family Guy - Lois Mom Mum Mommy

| 6 Comments

How does this relate to what we are learning about behavior?

 

The Great Game of Business - Jack Stack

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"Stack didn't know how to "manage" a company, but he did know about the principals of competition and democracy: keeping score, having fun, providing choice, and having a voice. With these principals he created his own style of management -- open-book management. He had a dream to create a business of business people. Stack realized that the payoff would be enormous: a company that was consistently able to outperform the market."

http://www.greatgame.com/

I have read the book and recommend it to anyone interested in applying behavioral principles to business. This is not IO - it is about making work fun and challenging using what works behaviorally.

What do you think about the site? Read the book or another one they have in their books store (http://www.greatgame.com/bookstore/bookstore.php?category=2) - write a report for extra credit if you like. Keep in mind you can probably get these usedon Amazon.

A Picture is Worth 1,000 Calories - (Audio)

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A police cheif brings food to work every time his picture gets in the paper. How does this relate to what we know about behavior modification?

http://splendidtable.publicradio.org/www_publicradio/tools/media_player/popup.php?name=splendid_table/2009/12/25/splendidtable_20091225_64&starttime=00:35:41&endtime=00:34:40

 

The Fun Theory .Com Site

| 5 Comments

This site is dedicated to the thought that something as simple as fun is the easiest way to change people's behaviour for the better. Be it for yourself, for the environment, or for something entirely different, the only thing that matters is that it's change for the better.

http://thefuntheory.com/

Can we get students to be better students by making it fun? What is fun from a behavioral perspective? What can you make better by making it fun? How would you go about measuring it?