What I would like you to do is to find a topic from what we have covered so far in class that you are interested in and search the internet for material on that topic. You might, for example, find people who are doing research on the topic, you might find web pages that discuss the topic, you might find youtube clips that demonstrate something related to the topic, etc. What you find and use is pretty much up to you at this point. But use at least 3 sources.
Once
you have completed your search and explorations, I would like you to
say what your topic is, how exactly it fits into the chapter, and why
you are interested in it. Next, I would like you to take the information
you found related to your topic, integrate/synthesize it, and then
write about it. At the end, please include working URLs for the three
websites.
Once you are done with your post make list of the terms and terminology you used in your post.
Topical Blog Week #13
One thing that has always interested me is the use of punishment. I was usually punished rather than reinforced as a child. For example, I was usually verbally yelled at as a punishment of wrong doing. Sometimes it was even physical punishment such as spankings (positive punishment) or a slap on the hand. So this intrigued me to seek out some of the weirdest and craziest punishment's that there are out there.
One punishment that I came across, that most of us probably wouldn't have thought about or considered a punishment is the punishment of solitary confinement. According to Tim Vanderpool, The state continues the dubious practice of placing mentally ill inmates in solitary confinement, this is a crazy punishment to put crazy people in. It will simply make crazy people crazier. I also became aware that studies had shown that the inmates with mental-health issues tend to have related behavioral problems, which can land them in maximum-security situations more often than other prisoners. According to the Arizona correctional system, “There is clearly a high concentration of people with serious mental illness in the SMU's. They are only about 18% of the general population, compared with 26% in the SMU. Personally, I think this is not a good form of punishment because, solitary confinement can make their social and speaking abilities decrease. It can really make a person go insane.
I personally do not believe in the use of punishment, with this in mind, I wanted to see how many families use punishment in their homes and what form of punishment they emit. According to Wikipedia, domestic corporal punishment typically involves the corporal punishment of a child by a parent or guardian in the home, normally the spanking or slapping of a child with the parents' open hand, but occasionally with an implement such as a belt, slipper, cane, or paddle. There are dozens of countries that made it illegal to punish their children in homes. Only four countries is corporal punishment lawful. In Austria, Canada, The United Kingdom, and The United States punishment such as spanking (positive punishment) is legal. Each county has restrictions though. In Austria, corporal punishment of children in the home is legal in every state and territory, provided it is “reasonable”. Parents who act unreasonably may be committing an assault. In Canada, parents are allowed to spank their children, but many restrictions apply. In the United Kingdom, corporal punishment is legal, but it must not leave a mark on the body and in Scotland it has been legal to use any implements other than an open hand when disciplining a child since October of 2003. In the United States, despite some opposition to corporal punishment, the spanking of children is legal in all states. Bans have been proposed in Massachusetts and California on all corporal punishment of children, including by parents.
This video clip, “Horrible Histories- Victorian Punishments” from YouTube, really informed me of how lucky we are here in America. The Victorian's had horrible punishments for the children in the school setting. I thought this video clip used humor and factual information to let us know of the horrors the schools put upon the children. This clip also exemplifies how the children emitted minor offensives and still received very aversive punishment's. For example, if they bit their nails they had their fingers bond in “stocks” or if they miss spelled words or talked in class, they were put in a “cage” suspended above the room or had a wooden log tied on their shoulders. These punishments seem primitive and unethical, but this goes to show you how lucky we really are, spankings may not seem as bad after you realize what children from other parts of the world receive.
http://www.tucsonweekly.com/tucson/crazy-punishment/Content?oid=1092954
http://en.wikipedia.org/wiki/Corporal_punishment_in_the_home
http://www.youtube.com/watch?v=CGSmilO-ah4&feature=related (25 seconds to end)
Terms I used in my blog: Punishment, Reinforced, Positive Punishment, Behavioral Problems, Emit, Emitted, Aversive.
The topic I chose to further research on is Reverse Psychology because this was a teechnique that my father had used on me to "control" my behavior when I was younger and it ties in with our class because it is using different techniques to manipulate an organism to elicit a desired behavior. The most common definition for Reverse Psychology is: The advocacy to act or believe the oposite of what is desired in hopes the subject will end up doing the actual desired behavior or follow the actual desired belief. This method is actually very accurate and one of the best manipulation methods because it "tricks" people or inspires them to do the defiant thing and act out of what they believe is expected. We as humans have a desire in life to either fit in with societies norms and live with the acceptable way; or, act out to be seen more as individuals, so when they are repeatedly told not to do something, the more they will want to do it or the more a person does the something that they don't want others to do then the more they'll want to. I found a very short video clip of a man and his son, the video is in spanish but there is closed captioning. the man and his son are going somewhere and the boy wants to drive but the dad insists on walking, and is able to "trick" the boy into walking in the end. This video is a very good example of how easy it is to use this method.
http://en.wikipedia.org/wiki/Reverse_psychology
http://marketingdeviant.com/manipulation-method-using-reverse-psychology/
http://www.youtube.com/watch?v=GpqsypjIyVQ
Terms: Elicit, Control, Desired Behavior, Organism
I, like Tricia, am interested in punishment. Why is punishment used so much more, and little reinforcement. When I got introuble as a child I was grounded, made to do chores, or just verbally punished. Mom always seemed to punish, like clockwork, but it just seemed to be more prevelant than reinforcing my good behaviors. So I have chosen to try and find some information on why punishment is prevelant in American/British families, and reinforcemnt is sparse at times. Corporal puishment is going to be the focus when I say puishment because of its prevelance in world history and various contexts of use.
"About 94% of parents admitted to spanking there three to four year old within the last year". This is alarming in my opinion, that parents just resort to spanking as a punishment. I don't feel it the parents fault though, when they grew-up a spanking was just a societal norm, they are merely contiuing with which they were taught. I think even parents that don't agree with spanking have probably spanked their kids out of anger and unconciously do it.
But spanking didn't start with our parents or there parents or event there parents, in fact, sepending on where you get the information from, corporal punishment as been used for many years. But it wasn't always used for punishment, or at least not a negative punishment, in fact, a Renissance humanist named Pico della Mirando found the "passive flagellatory desires of a friend, to be both puzzling and amusing".
Some instances in which corporal punishment has been used in America, but also in other countries.
Slave-owners could whip slaves. This was theoretically abolished in the U.S. at the end of the Civil War.
Masters could whip indentured servants.
Husbands could beat wives with little chance of being arrested; this immunity has been greatly reduced in recent years throughout North America.
The public could commit violence against people found guilty and held captive in a pillory. This was abolished in most US states by 1839. In 1905. Delaware was the last state to eliminate stocks.
Jail guards could cane or whip prisoners. The last flogging in Britain was in 1967; in the U.S. it ended in 1952, again in Delaware.
Ship officers could flog sailors until the practice was abolished by the U.S. Senate in 1850; and in Britain in 1957.
Boxers were and are expected to beat each other senseless to the point that they can no longer function. Over time, this still often causes brain damage.
School teachers could use corporal punishment on their students. Laws were passed to abolished spanking in British state-run schools in 1986, and in privately funded schools in 1998. The Supreme Court of Canada prohibited corporal punishment by Canadian schools in 2004. Punishment in schools is still permitted in about 60% of the states.
Parents and guardians could -- and continue to -- use corporal punishment on their children in the U.S. and Canada, subject to some restrictions.
Currently, only the last three categories are still legal in North America. And the degree of violence is in decline.
I find it interesting that a progressive country like Americn states allow corporal punishment. I can't see spanking going away, but do see a downward trend in it's use, ot atleast it's visability. i personally believe a swat on the butt is needed at time, I just don't think we need to beat the "Devil out of them " to prove a point about their behavior. i woinder how different this country would be if we reinforced more and reduced the puishment even in the old days
http://www.childtrendsdatabank.org/?q=node/187
http://spankingartwiki.animeotk.com/wiki/The_English_Vice
http://www.religioustolerance.org/spankin24.htm
.
Punishment(Negative and Corporal), reinforced,
My topic is other token economy techniques that can be used in the classroom, and how they are beneficial. I’m interested in this topic because someday I will have a classroom of my own and I would really like to only implement reinforcement and nothing aversive. I think this fits well into the chapter because there is a chance that I may need to change something about myself. Also, after the class discussion on Tuesday, I realized that there is absolutely no need for me to use punishment in my classroom and has had me thinking about different ways that I can use reinforcement to control my classroom ever since, and thought this would be a great time to explore it further.
Token economies are extremely beneficial in the classroom. They give immediate rewards and use powerful inceptives for good behavior. They keep punishment out of the classroom and ensure that the place where kids learn is never thought of as aversive. However, the behavior that we wish to increase needs to be clearly defined and understood by children.
What I found was that most teachers were really pleased with the results they had when using fake money. One teacher even wrote that she gave certain amounts of money for certain grades on a test and parents loved the idea. It’s something to consider, and I believe that, in most classroom situations, fake money would work great, even possibly teaching economics to the kids.
Two other ideas that we had talked about in class but were the other ideas that were extremely popular among teachers were the marble jars and sticker charts. I’m not as fond of the sticker chart because I feel that it can be easily vandalized and to some kids, competition, more importantly public competition can be aversive. However, I think the marble idea is great. Even just the sound of the marble hitting the jar or other marbles could become rewarding and could elicit great behaviors.
My next thought was what I could have for these kids to use their money on. However, after reading the sites and what some teachers had to say, I think that it really depends on the kids in the class. I could observe what they truly like to do or have and it would be easy to accommodate things that they could “buy” that would be the true rewards for their hard earned fake money.
Terms: Punishment, aversive, reinforcement, token economy, elicit
http://popsmin.tripod.com/classtokenecon.html
http://www.proteacher.org/c/557_Classroom_Economy.html
http://www.myclassroommanagement.com/effective-management/token-economy-basics/
http://www.superteacherworksheets.com/classroom-behavior-cont.html
Token Economy
After listening to our lecture on token economies I decided to do a little more research into them. They got their start in the 1960’s when Teodoro Ayllo first started using it as a method of behavior modification. His token economies were developed and implemented to mental health centers and prisons. He found that they were very effective in changing behavior. Over the years the token economy has made its way to the class room in a variety of different settings. It has been used as a way to develop good habits in children with ADD and ADHD. I think that this is a great idea because instead of simply going for the quick fix of drugs I think that we should start focusing on how we can make subtle but effective changes to behavior to gain the desired results. Token economies are also used in the everyday class room with great effect. I can personally attest to this because when I was in grade school the teacher would use a token economy to get us to behave. She did this by giving us all a chip and after the class had accumulated enough chips we could cash them in to get an additional recess. Now that I have discussed the history of token economies I am going to move on what components are required to construct a good one. First you need to pinpoint what behavior you would like to change. This behavior needs to be fairly specific so that you are able to reinforce it with consistency. Next you need to select what you are going to use for tokens. When selecting your tokens you want to make sure that they are easy to dispense, safe to use, and you must make sure that it will be difficult to copy. If you meet all these criteria then you will have a solid token in place. Next you have to decide what you are going to use for a reinforcer. Teachers often choose things that cost money, but that doesn’t have to be the case there are a lot of cost free options that you can use. You should first observe the students and find out what they like doing. Then you can offer things such as, free time on the computer, additional recesses, going first to lunch, or being first to use a station. Next you have to decide how much each token is worth and how much the reinforcer is going to cost. This way the students know exactly what they have to do to get their desired reinforcer. Finally, you will want to construct a record keeping system so that the students will know exactly where they stand in getting their desired reinforcer. You will also want to set up a designated time where students can exchange their tokens for their desired reinforcer. You want to make sure that you are consistent in the times that you allow exchange. Now all that remains is to explain the program to your students and implement the program you have designed. You will want to make sure that you are ready to make any adjustments that are needed because your system might not work exactly as you planned it.
http://wik.ed.uiuc.edu/index.php/Token_economy
http://www.olemiss.k12.in.us/intervention/Token.pdf
http://www.kidsmakingchange.com/TokenEconomy/cms/Token_Economy.html
I chose to talk about punishment. Punishment has always intrigued me every since you said reinforcement works a lot better than punishment ever will when trying to deter a behavior. You are trying to get them to elicit a desired target behavior.
All of my following videos display punishment in different ways. Some are positive punishment, and the first video shows punishment, and reinforcement in the same video. As she finished punishing the dog, she tries to elicit the dog to chew her husbands shoes instead, so she emits a chewing behavior on the shoe to demonstrate to the dog what she should do, but this fails. This video is very funny because it shoes punishment and reinforcement in a light humorous behavior, where as the second video is just about positive punishment.
Because the guy was being a smart as the way for her to deter that behavior was to make him go through pain, although we don't know if this punishment worked for him, I am betting it didn't.
The final video also displays punishment in two different ways. In one way the mom looses her temper and gets very frustrated when her son won't get up and get ready for school. She took a much different approach than her husband. He husband walks into his room and doesn't exactly reinforce him to do anything, but he uses a different tone with him. He goes about trying to get him to do something by being nice.
All of my videos display punishment in a humorous way, but punishment is not always funny.
punishment, reinforcement, deter, elicit, target behavior, positive punishment, emits,
http://www.youtube.com/watch?v=9ElOOuOOIEU
http://www.youtube.com/watch?v=anE-GG-0RZY&feature=relmfu
http://www.youtube.com/watch?v=zsWNE3DV14o&feature=related
http://www.youtube.com/watch?v=T3gAaaXvzGo&feature=related
I chose to do a little more research on token economies. After our lecture yesterday I became pretty interested in this. I remember reading about this in other people’s blogs at the beginning of the semester and didn’t know what it was.
A token economy is a system of behavior modification through positive reinforcement. It was derived from Skinner’s operant conditioning. People emit certain target behaviors and get “tokens”. These tokens could be, fake money, stickers, poker chips, points, etc. These tokens are then exchanged for something that person wants. Token economies were first started back in the 1950s by Teodoro Ayllon. He worked with mental health institutions and prisons to test the token economy and it had a lot of success. It worked great in changing behaviors. Token economies are used in a lot of different environments including: school, home, prisons, mental health institutions, etc. Token economies are advocated for children with ADHD, Autism, and children with developmental disorders. They work well with children in general and also with adults. Many people participate in token economies and don’t even realize it. Examples of them for adults would be: credit card point system, frequent flyer miles, punch cards, etc. Token economies are used a lot in classrooms to improve school behavior and also by parents to change their child’s behavior. It takes some work to set these up because theres a lot of planning and things to think about, but the benefits way outweigh the costs. There are many steps in the process. First you have to select the target behaviors for change. In a school an example would be: turned in homework on time or was prepared for class. In a home an example would be: completing chores or brushing teeth. The behaviors should be limited to about 3 or 4 so things can be manageable. You then need to decide what you will be using for tokens and develop a method of keeping track of the tokens. You then identify the rewards the individual can achieve; what they can exchange their tokens for. The next step is to determine the number of tokens it takes to obtain each reward and then the program needs to be explained so everyone understands it. Then the program can start and they can start getting rewarded. There are many different things you can do for a token economy; theres many variations. I think these are a very good idea though because essentially both people are getting what they want.
Terms: token economy, positive reinforcement, emit, target behavior,
http://www.kidsmakingchange.com/TokenEconomy/cms/Token_Economy.html
http://popsmin.tripod.com/classtokenecon.html
http://www.articlegeek.com/home/parenting_articles/shape_child_behavior_economics.htm
After the lecture Tuesday about token economies I decided to learn more about them.
According to one website a token economy is a system of behavior modification through positive reinforcement derived from the principals of operant conditioning. I found this very interesting--and exciting because I understand it! I basically means that one can manipulate another's behaviors by rewarding them with something that can be redeemed for something they want. This is what Dr. MacLin was saying in the lecture; I just found this definition neat because of it's use of behavior modification vocabulary.
All of the websites I went to were directed towards techniques for using the token economy on children. Some benefits of using token economies on children include: an increased ability to delay gratification,--something our society is seriously lacking-- an increased sense of time, it decreases the likelihood of satiation occurring, teaching rates increase, positively improves behavior, gives children the power to "own" their behaviors, teaches responsibility to one's behaviors, and it is fun.
Token Economies go back to the 1960's when Teodoro Ayllon started doing formalized studies about them. He worked with mental institutions and prisons to test his theories of behavior modification using the token economy. His results were successful.
These techniques have been used in schools and homes to help kids with ADD, ADHD, Autism, and other developmental disorder. Using Unifix cubes (I used these in math classes with addition and stuff) is particularly successful with Autistic children. They were given to children for each correct response or when behaving correctly in small groups and they could get a prize once reaching a certain number. The problem with this method is that children quickly compare the size of their's to the other kids.
Punishment can also be used in a Token economy by taking away a certain number of tokens for aversive behaviors. This can also be used with adults. For example, speeding is an aversive behavior. The consequence of speeding is a speeding ticked. This creates a loss of tokens (money) because of the inappropriate behavior. The more inappropriate the behavior (the faster you drive) the higher the fine. This is called a Response Cost.
Terms: Token Economy, response cost, aversive, tokens, manipulate, consequence, positive reinforcement, operant conditioning, behavior modification, satiation
http://www.kidsmakingchange.com/TokenEconomy/cms/Token_Economy.html
http://www.polyxo.com/visualsupport/tokeneconomies.html
http://www.rewardingkids.com/tools-to-change-behavior/token-economy/
Topic: Token Economy
This topic fits into the chapter by it being a form of reinforcement that can be used as an incentive in order to increase the likelihood of eliciting desirable behaviors. Token economy is a form of behavior modification in that it manipulates an individual through reinforcement instead of through the aversive use of punishment.
I am interested in token economy in that I think it is a great use of reinforcement in order to modify an individual’s behavior. After learning about token economy through discussion in class, I have realized that this system of behavior modification is used in many situations throughout life. Therefore, the fact that this type of behavior modification can impact everyone’s life at all stages interests me enough to want to learn more in this area.
The use of a token economy can be used with children as well as adults and can be implemented in many social settings such as classrooms, correctional facilities, nursing homes, family homes, military divisions, group homes, and the list goes on. Tokens that can be used in token economies include stickers, poker chips, fake money, etc. The important factors of the tokens chosen is that they must be attractive to the participant, easy to carry and dispense, and difficult to counterfeit. When a token economy has been decided on, it is important to explain the specifics of the token economy to the participating individuals. For example, explain the specifics of the target behavior that is necessary in order to achieve or receive the reinforcement of tokens.
Before the implementation of the token economy is even begun, it is important to determine what the back-up reinforcer will be. The back-up reinforcer is the privilege, activity, or object that is exchanged for the tokens. For example, it may be more free time for a child, more outings for adults, special food items, toys, etc. It is crucial to a token economy that the back-up reinforcer be desirable enough to the individual participating so that the individual is motivated to achieve the tokens. If the individual is not motivated to achieve the tokens, then the token economy will not work.
Another important consideration with the use of token economy is that there should be time allowed in order for the target behavior to be shaped. In other words, the individual participating may not be perfect from the start at emitting the desired behavior and may need to be shaped step by step until mastery. Therefore, it is crucial to immediately reinforce the desired behavior upon the occurrence so that the individual is further aware of what is to be expected in order to receive the token of reinforcement. In the beginning the desired behavior may need to be reinforced every time the behavior occurs, but as the mastery sets into place, it is important to lean out the schedules of reinforcement in order to continue to keep the back-up reinforcer desirable to the participant.
The use of a token economy can have advantages as well as disadvantages. Advantages of a token economy are that behaviors can be immediately rewarded, rewards are consistent across the board for all participants, punishment is less restrictive, participants can learn important life skills such as social skills that can be carried with them throughout life. Disadvantages to the token economy is that it is time-consuming, and the reinforcement schedules must stay consistent among the individuals who are in the presence of the participants.
As you can see, token economies may not be for everyone or every situation, but when used appropriately they can be very effective in increasing the likelihood of desirable behaviors as well as decreasing the likelihood of the aversive behaviors.
http://www.kidsmakingchange.com/TokenEconomy/cms/Token_Economy.html
http://en.wikipedia.org/wiki/Token_economy
http://www.minddisorders.com/Py-Z/Token-economy-system.html
Terms: Reinforcement, Reinforcement Schedules, Punishment, Aversive, Elicit, Behavior Modification, Target Behavior, Reinforcer, Shaping, and Emit.
I chose to look into token economy a little more because it sounds interesting and I'd like to learn more about it. I remember being intrigued by it at the beginning of the semester when it was in some of the blogs, and I missed the lecture on Tuesday, so I'm hoping by researching this, I can find out some things that I missed. Token economics deal with reinforcement and they are usually used through a fixed schedule of reinforcement. After using your punch card for 5 purchases you get 50% off your next purchase, which would be like a fixed ratio schedule, because after a certain number you are reinforced.
It's always being used and is something that is constantly around us whether we're aware of it or not.
When researching token economy I learned quite a few things. I guess I never really realized that it can be applied nicely to reinforcing behavior in those with mental challenges. I am majoring in social work along with psychology and will probably be working with people who may be mental challenges. This is a concept that almost anyone can grasp. Children can easily use token economies and so can those with autism and other challenges. I also learned through one of the websites that even some monkeys have learned token economies. They earn "money" and then get to purchase certain things. It was very strange to learn how frequently this concept is used. Anyone can understand token economies which makes it even more effective because it's easy to understand. My mom is a school social worker and I know she uses token economies for her kids at school. She gives them neat pencils or stickers when they do well on tests and things like that, she's constantly reinforcing kids for their good behavior.
Through these websites, articles, and videos I learned how this can be applied to our goal. If we give ourselves a sticker for every day we complete our goal and then at the end of the week we exchange those stickers or tokens for our back-up reinforcer which is the big prize. That's how we can use it for our goal. It's pretty easy to do, but it's something that can easily be applied.
The token economy is a good way to modify one's behavior and elicit certain behaviors out of people. It should help to decrease the punishment and aversives and increase the reinforcement.
Terms: Schedules of reinforcement, fixed ratio, punishment, aversive, reinforcement, elicit, modify, behavior, token economy
http://www.minddisorders.com/Py-Z/Token-economy-system.html#b
http://blogs.scientificamerican.com/thoughtful-animal/2012/03/26/the-illusion-of-being-human/
http://www.youtube.com/watch?v=OGc8dFdQsJw
Topic Assignment Week #13
Once we had class on Tuesday I was very intreged by the tocken econmoy and how it relates to our everyday life. It is a very interesting subject to me since I my life and job is run on a token economy system. Before I relate it to my own life though I thought I better do some more indepth research on just what a token economy is and how it is structured. When I looked it up I got a variety of examples and definitions. I decided to summarize a definition so it made more sense to me. A token economy is, stricly speaking; a system of behavior modification based on the systematic positive reinforcement of target behavior. The reinforcers are symbols or tokens that can be exchanged for other reinforcers. Token economy is based on the principles of operant conditioning and can be situated within applied behavior analysis or as I know it, behaviorism. Taking into account all of that I thought of how the origins of token economy came to be and found it was first incorporated into prison systems by earning pionts to get privlages.
Applied to my own daily life I realized just how significant it is to be a part of this conditioned push to do a good job. I thought back to my days working at sears before I went to Martin Brothers and remember how they would reward us for making sales or selling so much in a month by being presented as the associate of the month or Best of Blue. If you met all of your quota they would also allow you to keep as a bonus 1% of your total sales for the year. This had a huge impact on competitive-ness and how you performed your job. They also rewarded us for customer satisfaction and if we did well are rewarded for a bonus of ten dollars. This is clearly a use of token economy in the work place. It has the advantage of inspiring and bolstering up with positive reinforcemtn with little negative stimulous. The only negative I can see is the elicit response from other associates for seeing someone aspire doing well.
http://en.wikipedia.org/wiki/Token_economy
http://www.drleashabarry.com/pbs/week08/History%20of%20Token%20Economy.pdf
http://ajp.psychiatryonline.org/article.aspx?articleid=174312
terms: token economy, elicit, response, negative response, positive response, stimulous, reinforcement, operant conditioning, conditioned, behavior modification, systematic, behaviorism,
The token economy is the concept of positive reinforcement in action. The basic concept of a token economy is that there is a target behavior that an entity desires to have occur. For instance, at Chuck-e-Cheese the owner wants the consumer to spend money. A way to do this is to reward the consumer with tickets as a tangible reward for playing a game successfully. These tickets do not have monetary value, but can be turned in for prizes. As a child plays a game, the addition of tickets stimulates the child to put more money into the game machine. The addition of tickets and the eventual earned prize is positive reinforcement. The increase in game play behavior is the consequence of receiving tickets. As we grow older we require more complex tokens to emit target behaviors. But credit card companies have this figured out. For instance, Visa rewards its customers with various rewards for utilizing the credit card. Points can be collected and cashed in for various prizes, as simple as a clock or as complex as a vacation. The credit card company desires that its customers spend money on their credit cards. They want the consumer to use their card instead of their competitors card. So they reward their customers. With each purchase the customer accrues points. This is a continuous reinforcement schedule. Every time you make a purchase you are reinforced because your total points value increases. Your points are worthless until you cash them in, then they take on a very real value. But just to shake it up a bit, here is one more example. In Ip Man, a film about Bruce Lee's martial arts instructor, there is a token economy if you look for it. In the clip I chose, Ip Man is fighting 10 Japanese Black Belts. The reward for winning the fight is a bag of rice for each fallen man. The general in charge of the tournament desires to observe chinese men fight his black belts. Fighting in this situation is the desired behavior, and also the token. Fighting has become a currency with which chinese men can acquire food to survive during wartime. The addition of rice after a victory reinforces the men to come back to fight for more each day.
The point of the last example is to show how complex a token economy can be. The point is that anything can become valuable, a currency. Given the context, we learn to value certain things more than others. In Africa, the value of water is high. In fact, it is quite possible that people would do many different things to acquire water. If an entity were to dig a well and gain access to clean water, they could charge whatever fee they desired. It could be labor that they desire. An hour of work could equal a gallon of water. The point is that the token is not always a poker chip, ticket, or piece of paper. Sometimes the token is an action. But the function is the same. You insert a desired action, and receive a desired reinforcer. In the labor example, you insert labor and the labor acts as a currency for water. As this continues, your behaviors are modified in order to continue to receive the reinforcer.
Terms: token economy, positive reinforcement, target behavior, stimulates, emit, continuous reinforcement schedule, context, modified
http://www.youtube.com/watch?v=JQ6CzUAV7ws
http://www.youtube.com/watch?v=y1dTlAqgRvk
http://www.youtube.com/watch?v=mli8RBbOvxg
The different functions of smoking include the psychological and physiological. The functions make it more difficult to extinguish the behavior, since an approach to the physical effects of smoking, like nicotine patches, do not address the psychological reasons people smoke. For the same reason, chewing on a straw may help with the oral satisfaction of smoking, it will not solve the physical pleasures of nicotine.
Psychologically, smoking can be a substitute for a sense of freedom. It provides an excuse for interrupting work and talking to other smokers. It can also serve as reinforcement – if we work for an hour, we have earned a smoke.
People often begin to smoke as teens, when it is an act of rebellion and adventure. As they mature, people smoke to relieve stress, or to reduce loneliness. Cigarette advertising has been very effective in making smoking seem glamorous or sexy.
Some scientists have argued that smoking is an addiction more difficult to break than cocaine, heroin or alcohol. Nicotine makes people feel alert and awake, and the absence of nicotine produces physiological withdrawal, including sleep problems and cravings. Some people believe, and it may be true, that quitting smoking will result in weight gain.
when people think about starting smooking or have been smooking for a long time they think about all the positives they get out of it. so through out there life they are being rinforeced for smooking. they only punishment they see is the possiblility of getting cancer but all the reniforment they get out way the one punishment.
punishment, reinforcement
http://smokingsides.com/docs/whysmoke.html
http://www.squidoo.com/why-do-people-smoke-
http://www.wisegeek.com/why-do-people-smoke.htm
I chose to further research reinforcement, because have to use it every day for my job, and I feel that it a very beneficial method in behavior modification. Reinforcement can help children learn new behaviors, increase desired behaviors, and reduce undesirable behaviors. I am a nanny for a 7-year-old girl, so I have found reinforcement to be extremely beneficial. You can use reinforcement to teach a child correct manners, increase his or her success in school, or even reduce bullying. According to livestrong.com, reinforcement is generally more effective in reducing bullying behaviors in children when compared with discipline and other punishment. Reinforcement techniques have also demonstrated significant positive effects for children with behavior disorders such as autism, Oppositional Defiance Disorder, or Attention Deficit with Hyperactivity disorder.
There are two different types of reinforcement: positive and negative. In positive reinforcement, a desired behavior is reinforced with the addition of something like a prize or an extra cookie. Negative reinforcement is reinforcing a desired behavior by taking away something aversive. An example of negative reinforcement could be allowing a child to not clear the table off after dinner, because they cleaned their room after they were asked to do. By taking away the table clearing, this will hopefully reinforce the room cleaning behavior.
An example of an occurrence where I used positive reinforcement is when I am trying to reinforce a homework doing behavior in the girl watch. She hates doing her abacus homework, and will find any excuse to avoid doing it. She is obsessed with chewing gum and asks for it every day, so I decided to use the chewing gum as a reinforcer for the homework doing behavior. So now to get her to emit a homework doing behavior, I tell her that I will give her a piece of the chewing gum once her homework has been completed.
Terms: Reinforcement, positive reinforcement, negative reinforcement, emit, behavior, reinforce, reinforce.
http://www.livestrong.com/article/139880-behavior-modification-through-positive-reinforcement/#ixzz1rqUtF8TO
http://www.wellness.com/reference/health-and-wellness/behavior-modification
http://www.minddisorders.com/A-Br/Behavior-modification.html
For my topic I chose to research token economies in regards to helping autistic children.
I first learned a little bit more about the psychology behind token economies. The tokens can be basically anything that is used to represent something pleasurable, and therefore reinforcing. Tokens can be stickers, marbles, cards, chips, punches. At first the tokens are neutral stimuli, because, and they have no intrinsic or extrinsic value. Through their association with the pleasurable reinforcement they become conditioned stimuli. The tokens then have a high intrinsic value placed on them by the child participating in the token economy.
One important aspect of token economies is that they need to be clearly explained for them to work. The child must know what target behavior needs to be emitted and what the consequence will be. The tokens need to be given out only after the target behavior is emitted, and in a pattern of continuous reinforcement to be effective in increasing the target behavior. this is especially true for autistic children, though I think all children would be less frustrated if they knew exactly what was expected. The relationship between the tokens and the reinforce help autistic children form connections better.
Some of the benefits of token economies for autistic children include the following. It helps them have a better sense of time because tokens turn in schedules can be established at the ends of weeks. because a regular pattern is established it is easier for the child to visualize the passing of days in regards to a token chart.
Another aspect would be delay of gratification. Because the token have to be turned in for the larger reinforcement, this helps the child build a sense of the time between a behavior and its pleasurable consequence. This is beneficial, because usually in adult life one has to work for the delayed gratification of a paycheck. Delayed gratification is important in of itself. If a child expects reinforcment immediately after each target behavior this teaches them wrongly and to have little patience.
Another positive aspect of token economies is that they can be used a a discriminate stimulus in the form of a visual reminder to the child. It is reinforcing for them to see their progress and look forward to the pleasurable consequence.
I also learned of about response cost, which is when unwanted behaviors are punished with the aversive consequence of removing a token. This is not recommend for working with autistic children for a couple reasons. One, this involves the teaching of another concept for them to remember and connect with their tokens. Two, it is aversive, and if the token economy becomes associates with aversive consequences the child is less likely to want to participate and emit the target behaviors. Basically it turns something fun and pleasurable into something threatening which they can’t fully trust. I also think it complicates things, since setting up a token economy seems difficult enough.
It’s also better to cater token economies to the individual when working with autistic children. I one blog I read, the parents included their child in the planning process and picking out some reinforcers. This helped the child understand and be invested in the program.
Token economies also seem to work effectively for children with adhd and ADD
pleasurable, extrinsic value, intrinsic value, neutral stimuli, conditioned stimuli, reinforcement, emit, target behavior, consequence, continuous reinforcement. descrimant stimulus, punishment, aversive,
http://www.polyxo.com/visualsupport/tokeneconomies.html
http://www.autismparent2parent.com/token-economy.html
http://www.kidsmakingchange.com/TokenEconomy/cms/Token_Economy.html
http://karenplumley.suite101.com/token-economy-for-autism-a231945
I decided to do more research on the premack principle because it seemed very interesting to me and everyone else already did token economies! :) The premack principle states that more probable behaviors will reinforce less probable behaviors. The principle originally came from Professor David Premacks study of cebus monkeys. He had two main chimpanzees’, named Sarah and Gussie, which he took with him to the University of Pennsylvania for the study. At Pennsylvania he had nine other chimpanzees waiting to participate, as well. Premack’s study focused on many different aspects of reinforcement and punishment. One part of it focused on reinforcement being a relative property rather than an absolute property. This means that responses A, B, and C have a descending rank order of probability. A will reinforce both and B and C but C will not reinforce A or B. B can be a reinforcer of C but not a reinforcer of A. His study also demonstrated that reinforcement can be a reversible property. This is to say that when one activity is more likely to occur it will reinforce the other activity. He also focuses on punishment during his study saying that it is equivalent to reinforcement. This means if A leads contingently to B, it will be reinforcing if B is more likely to occur. So if A leads contingently to B, it will be more punishing if A is more likely to occur. This principle can be used in a variety of setting to reinforce a desired behavior. Some places it has been applied would include classrooms, businesses, and even in dog training. In the video I found the owner of the dog is rewarding the dogs pleasurable behavior of walking with her by allowing the dog to chew on a stick. The dog will emit low frequency behavior of following her because it wants the high frequency of behavior of having access to the stick. David Premacks contribution has allowed researchers in many areas to increase their knowledge and study of reinforcement. This principle has been studied in regards to developmental psychology, clinical psychology, cognitive science, and of course, comparative psychology. Premack and his wife Ann have recently been researching the understandings of intentionality and causality cognition in human infants and children.
Terms used: Premack principle, reinforce, reinforcement, punishment, reinforcer, contingently, behavior, pleasurable, emit, low frequency behavior, high frequency behavior
http://www.youtube.com/watch?v=qBqc5PBz5no
http://en.wikipedia.org/wiki/David_Premack
http://www.psych.upenn.edu/~premack/About.html
http://www.phy.ilstu.edu/pte/311content/effective/animalhuman.html
While doing Monday’s reading of chapter 5.3 I struggled with answering some of the questions relating to what I would do for an intervention for various behaviors. One that I choose to research is smoking. I’m interested in this because my mother is a smoker and if I want her to live a long and healthy life I need to formulate an intervention plan.
I very key element in the intervention is the willingness of the smoker to quit. If the smoker is under stimulus control we know that the intervention will be more effective. In my mother’s case she is not ready to quit so I would have to identify why quitting smoking is relevant to her and remind her of her ability to quit which she has done before (during pregnancy I hope). Next it only makes sense to make her aware of all of smoking’s undesirable consequences. More importantly I need to make her aware of reinforcing elements of quitting smoking like better smelling clothes, save a lot of money, and an improved sense of taste.
She also needs to be aware of antecedents that lead to the undesirable behavior of smoking. This is what may prove difficult because she smokes in the car on the way home from work every day. Quitting driving is not an option so something else needs to replace smoking in the car that is a stress reliever (the function of the smoking). Possibly a favorite snack instead of the cigarette, the snack would taste even better than it did when smoking every day.
Having support from friends and family will help cease the smoking. Having support will provide further reinforcement like praise for example “did you smoke on the way home from work? No. Good Job!” However, Reinforcement won’t stop the withdrawal symptoms of nicotine. Smokers need to be aware of behavioral coping skills when in antecedents that elicit a craving for smoking. The coping skills vary and the person trying to smoke has to identify which strategy works best for them. A prominent coping strategy is deep breathing which helps lower the anxiety and irritability when having a craving. Walking away from the situation is also an option. For example, social settings that elicit a craving can be undermined by just walking away or avoiding the situation entirely.
Terms: stimulus control, consequences, antecedents, undesirable behavior, function, reinforcment, elicit,
http://err.ersjournals.com/content/17/110/187.full
http://www.mayoclinic.com/health/smoking-cessation/SK00055/NSECTIONGROUP=2
http://psycnet.apa.org/journals/ccp/52/3/372.pdf
I was a bit confused on this week’s topical blog. We talked a lot in class about the token economy system and how that works. From my understanding, we were each suppose to create our own token economy system and discuss why it works, it’s downfalls, etc. However that doesn’t seem to be the case, which is okay. Maybe I misunderstood or maybe that assignment will appear up in the next couple of weeks of class. Since I had token economies on the mind, however, that is what I decided to do my blog about.
As we discussed in class, a token economy is a type of system for behavior modification that elicits good behavior by positively reinforcing emitted desired behaviors. When you emit the desired behavior, you receive some sort of token. It is important to note that the token outside of the system is completely useless. For example, one of example we gave in class about token economies is my Pretzel Maker card. After I receive ten punches in my card, I receive a free pretzel. The token (punches in the card) is completely worthless at any other pretzel place or any other store for that matter. It is only valuable in the token economy that Pretzel Maker has created. So, as I’ve just briefly shared, after you receive a token or x amount of tokens, you receive the thing you really value. In my pretzel example, the free pretzel would be the object of value that you are trying to achieve. We make token economies in order to elicit the behaviors we want to see. Pretzel Maker elicits me to buy more pretzels with their punch cards. They probably elicit me to buy other things as well, like sauces and drinks, even though that isn’t part of their system. My behavior is being manipulated into purchasing Pretzel Maker’s merchandise, in this case pretzels, in order to obtain the free pretzel.
There are many other examples of token economies besides Pretzel Maker’s. Often times when we think of token economies we think of kindergarten classrooms. Lots of elementary classrooms have some sort of token economy system in order to elicit the good mannered behaviors that are often so difficult for children to accomplish. We also discussed in class about how a lot of times these systems in classrooms are set up wrong, and aren’t used to their full ability. In my search online for websites on token economies, I found one woman who claims that her token economy system is the best and easiest there is for children. I found this very interesting and read up on it more. Though I don’t know if it is the “easiest” or the “best”, I would have to agree that it is a very good system.
This system was pulled from a book called The Cornerstone. In this system each child has 10-20 tokens of their own. The number of tokens per child needs to be the same. Now each child is not rewarded these tokens right away, you just need them to have and use when they actually have emitted the behavior we want to reinforce. Once you have observed the child doing a desired behavior, you put one of their tokens in a bag. There is only one bag for all the children in the entire class. When a fun opportunity comes up (being a volunteer for the teacher, lining up first, etc.) the teacher draws one of the many tokens that has accumulated in the bag and that person gets to participate in the fun activity. It is important to note that a child will not get one of their tokens in the bag every time they do something good. This will only sometimes happen, and leave the child guessing. Therefore this token economy is on a variable ratio schedule. I believe this is a good schedule for a token economy. It eliminates the likelihood that any of the children will become satiated from the tokens. So with that being said, I believe that this is a very effective token economy. If I were managing a classroom for young children, I would definitely set up something or another like this.
http://thecornerstoneforteachers.com/free-resources/behavior-management/token-system
http://en.wikipedia.org/wiki/Token_economy
http://www.kidsmakingchange.com/TokenEconomy/cms/Token_Economy.html
During class this week we talked a lot about token economies. I have always thought that these are very interesting and such a good way to modify behavior. A token economy is a system of behavior modification based on systematic reinforcement. These reinforcements can be a variety of different items. In class we talked about some items being a sort of play money, poker chips, points, or punch cards. These tokens are being exchanged with behavior that is being rewarded. Most people think of token economies being associated with children in many different situations. Along with the tokens there is also back up reinforcement. Back up reinforcement is something that doesn’t have the value but is associated with the tokens. The tokens are exchanged for the back up reinforcer , these are what you get with the good behavior. An example of this is the cell phone company US Cellular. With US Cellular, when you pay your phone bill on time or back up your contacts you will receive a certain amount of points. This is called the belief system. Once you receive enough points you can cash them in for ringtones, to pay for any overage you have to pay, or even a brand new phone. I have the website showing how you can earn the belief points and what you can use the points on. This is also common for sandwich and coffee shops with having punch cards. Once you get so many sandwiches or cups of coffee you will get one for free. Whenever I think of token economies I think of the Office episode when Dwight becomes the acting manager of the day when Michael goes to New York . I have the clip of Dwight and how to earn Schrute bucks.
http://en.wikipedia.org/wiki/Token_economy
http://www.uscellular.com/the-belief-project/rewards/earn-and-redeem-points.html
http://www.youtube.com/watch?v=ymIoaATv2K0
As we discussed in class, the premack principle is when you use a behavior that doesn't need reinforcement (it will be done reliably without the help of a reinforcer) and you use that behavior as a sort of reward for an aversive target behavior you want your subject to accomplish.
This got me thinking about all the ways that this principle is used in every day life without the knowledge of the people involved. This principle is also very similar to operant conditioning as it uses reinforcers and punishers in a way to either decrease an aversive behavior or increase the frequency of a pleasurable behavior.
This principle is used a lot of time in parenting antecedent when a parent wants their child to do something that the child wouldn't normally do by choice, such as their homework. So the parent tells the child that they can watch tv (the reliable behavior as well as the reinforcer) if they do their homework (a nonreliable behavior that is aversive to the child).
There was a couple self help websites that I found that related procrastination as a problem that the solution could be the premack principle. This got me thinking that people like it when there is a set solution to their problem and they feel more confident about changing if there is some scientific evidence or principle to help or guide them, but that's another blog post. The premack principle can be used in procrastination if you tell yourself that you can't do something unless you get something else done first. I just did it today without knowing it, I told myself I couldn't get that new pair of headphones (the ones I have to use at work are awful) until I finished everything on my homework list (of course the problem with a homework list in college is that it is never ending but not the point).
There are two main problems with the premack principle that makes it difficult for one to follow. One is that the thing you need to finish first is most likely aversive and unpleasurable and not usually something you want to do, more likely it is something that is being forced upon you by your teachers, parents, society etc. That leads to the second problem with the premack principle and that is that it is completely in your head most of the time when you impliment it. You are the one that controls whether you can stick to it or not, you are the one that (if you can handle it) could possibly lie to yourself about succeeding in your goal when you actually know you didn't because you are the only one there to punish you! This is hard for a lot of people and that is why goals are always met better when you find an friend to do them with you or to help you and guide you along to remind you of your goal. Shorthand that means that the consequences are up to you to maintain and if you don't you are the only one at fault.
One other thing I learned about the premack principle is that it is fairly new in discovery. It came about when David Premack decided to answer the question of "what is reinforcement?" and came up with the principle as his answer. To me the principle seems slightly redundent in that it is really closely tied to the idea of operant conditioning and that had already been discovered when Dr. Premack came up with his theory. So in a way this principle is something that has already been drilled into us (operant conditioning) with a different name. The thought that a punisher could be used as a reinforcement is so closely related to the idea of negaitve reinforcement or positive reinforcement. Immediately it makes me think that David Premack simply wanted his name on something.
I know this relates to what we talked about in class because we spent half the class talking about it. I am really interested in this topic mainly because I thought it was so closely related to operant conditioning. Yes it is worded a little bit differently but the idea of a reinforcer after a behavior was already discovered. I believe that Premack has only tweaked what other psychologists had already figured out and I don't know yet if I agree with the fact that he got a whole principle named after him for it.
http://www.psych.upenn.edu/~premack/About.html
http://www.alleydog.com/glossary/definition.php?term=Premack%20Principle
http://gettingstronger.org/2010/12/stop-procrastinating-use-the-premack-principle/
Terms: Reinforcer, punishment, aversive, pleasurable, behavior, antecedent, consequence, premack principle, target behavior, reinforcement, operant conditioning, negative reinforcement, positive reinforcement,
The topic that I emitted the behavior of researching further was the use of punishment. Punishment can vary quite a bit in severity, such as having driving privileges pulled compared to facing the death penalty. No matter what it is punishment always elicits negative feelings from the person that may be receiving the punishment. Punishment is defined, according to Wiki, is the authoritative imposition of something negative or unpleasant on a person or animal in response to behavior deemed wrong by an individual or group. In psychology punishment is divided into a couple of groups. Originally developed by B.F. Skinner, punishment is defined as the reduction of a behavior via application of an adverse stimulus (positive punishment) or removal of a pleasant stimulus (negative punishment).
The reason that I was interested in this topic was because recently I had to watch my two little nieces, one is 3 years and the other is 9 months, and needless to say I had to try everything I learned from behavior modification this far to try and maintain control. I saw that my 3 year old niece didn’t respond to reinforcement much if at all, but would instantly respond to punishment. You would ask her to stop doing something and she would respond by ignoring you, increasing the behavior, or even throwing something at you. She started acting up so much and starting pushing down her little sister, throwing stuff at her and so on, so I had to resort to punishment. She was throwing legos so I took away all the legos, then she started throwing random toys so I took those too. She then realized the mistake she made by using her toys as ammo and to my surprise learned her lesson and quit acting up. It was funny watching the punishment process lead out into the extinction of the target behavior. I hate having to use punishment, but I couldn’t argue with the results.
The YouTube video that I found titled “Mom Uses Public Humiliation for Punishment” is a good example of a way of punishment. It seems a little extreme, but I think she did get her point across. In the video a mother made the news because she punishes her kids when they do something wrong by making them stand along the road holding a sign saying what they did wrong. It seemed that it may have worked for the older kid, but my have been a little out of line with the younger kids, because I’m not sure if they really understood the punishment.
Terms- emitted, punishment, elicits, positive punishment, negative punishment, stimulus, adverse, reinforcement, extinction, and target behavior.
http://en.wikipedia.org/wiki/Punishment#In_psychology
http://tracey-lloyd.suite101.com/using-punishment-in-behaviour-modification-a166857
http://en.wikipedia.org/wiki/Punishment_(psychology)
http://www.youtube.com/watch?v=qrAZVnpKFfM
I chose to learn about insomnia and how that would fit in with behavior modification and the topics in this week’s chapter. Sleeping is in one sense the absence of behavior. Most of the time when we are asleep we are doing nothing. But we are greatly distressed when we want to sleep and can’t. That’s called insomnia. So how can behavior modification help getting us to sleep? Could you really “reinforce” sleeping?
While you can't directly reinforce the act of sleep itself, the ABC’s of behavior can help with insomnia. One video suggested the first thing that is necessary is learning some new behaviors about sleep. What it is, how it follows patterns, what disrupts it, what makes it difficult for us to fall asleep. This is to correct some false ideas (or behaviors) that we might have in connection with sleep.
The next phase is to collect some baseline data about not only how long it takes us to get to sleep, and how often and for how long we wake up, but to also collect data on our manner of sleep. Where do we sleep? Under what circumstances do we sleep (or not sleep). Do we try to fall asleep with the TV on? Do we have all the lights off or on? Do we have a roommate who is still up? So the baseline is more than just how many minutes it takes us to fall asleep (this is always an estimate by the way and sleep labs have shown that it can be very inaccurate).
While sleep is not a behavior that can be directly reinforced, there are many antecedents and “getting ready to sleep” behaviors that can be changed and that will help to bring on sleep. For example, you should keep the environment of “bed” to mean mostly “sleep”. Don’t read, don’t study, don’t watch TV, don’t talk on the phone, surf the web, etc… Don’t live in your bed. Make it the discriminative stimulus for sleep and little else. This is true when you are trying to go to sleep and also true if you wake up in the middle of the night. Get up. Don’t make the bed a place to toss and turn. The sleep environment is important as well. Remove things that are incompatible with sleep. For most people this means the TV and lights (but some research has found that dull TV can help get you to sleep). So there are many aspects of the environment and many behaviors that can be changed. You can also try to get to sleep with the help of the relaxation training techniques that we studied. Most of the behavioral sleep programs teach you a relaxation technique. They also teach you ways to stop the thoughts that are running through you head. These are behaviors and they can be changed as we would change any other behavior. Usually by finding an incompatible thought that is relaxing. The Article (link below) from the Mayo clinic specifically mentions stimulus control training and relaxation training.
Insomnia can be sleep onset, sleep disruption (waking in the middle of the night), or early morning awaking. It can be caused by a physical disorder. But behavior modification for insomnia has also been shown to be helpful when the insomnia is related to a physical disorder. One of the articles was about women with breast cancer who had insomnia. And behavior therapy was shown to be helpful to them and improved their sleep patterns.
Key terms: ABC’s of behavior, target behavior, reinforced, antecedents, stimulus control, discriminative stimulus, relaxation training, baseline, behavior therapy, data, environment
http://psycnet.apa.org/journals/ccp/71/1/189/
http://www.youtube.com/watch?v=m74wZiN6VVE
http://www.mayoclinic.com/health/insomnia-treatment/SL00013
Like a lot of other people, I decided to focus on the topic of token economies for this assignment. This fits into our chapter because we spent the majority of class on Tuesday talking about token economies and how they work. I thought that this was a very interesting concept and wanted to learn more about it.
I am interested in this topic because I hope to use some sort of token economy when I have children. Before taking this class I had always thought that punishment was necessary in order to change the frequency with which your children emit undesirable behaviors. But now that I have learned how behavior modification works, I know that I should use reinforcement instead since it is more effective. By learning more about token economies I will know the best way to go about implementing one when I do start a family.
Token economies were first used by Teodoro Ayllon in the 1960’s. He worked with mental health institutions and prisons to test these systems with great success in changing behavior. A token economy is a system of behavior modification through positive reinforcement derived from the principals of operant conditioning. The primary goal of a token economy is to increase desirable behaviors and decrease undesirable behaviors. It involves reinforcing a child’s target behavior with tokens, chips, stickers, check marks, points, stars, or other items/markings. The child may periodically exchange the tokens for back-up reinforcers, which are items or activities desirable to them. This can be done using an individual token economy or a group one. A token economy can be compared to our economic system in which we work for money, which has no value in and of itself, and is known as a secondary reinforcer, and later it can be exchanged for items and activities that are valuable to us, known as primary reinforcers.
There are several elements that are necessary in every token economy. First of all, every token system needs some type of token. A token can be anything that is countable and visible. Second off, you must have a clearly defined target behavior. The people taking part in the token economy need to know exactly which behaviors they must emit in order to receive a token. There must also be back-up reinforcers and a system for exchanging tokens in place. Back up reinforcers, like I mentioned before, are the objects or activities that an individual can exchange their tokens for. There must be a set time and place for exchanging tokens that all participants are aware of. You must also have a value for each token so that individuals know how many tokens they need in order to purchase a back-up reinforcer. One last thing that is necessary for token economies is consistent implementation of the token economy. The person in charge of the tokens must reinforce the same behaviors for every child and for every time they are emitted.
At the beginning, tokens are given fairly frequently. But overtime the tokens are often devalued so that individuals must perform at a higher level to earn the same value in back-up reinforcers. This allows for continual improvement in behavior or performance by the participants.
There are several advantages as well as disadvantages to this approach. Some advantages of token economies are that behaviors can be rewarded immediately and rewards are the same for all individuals. Some disadvantages include cost of buying tokens and effort of implementing the system.
Terms: Token Economies, Punishment, Frequency, Emit, Undesirable, Behaviors, Behavior Modification, Reinforcement, Positive Reinforcement, Operant Conditioning, Desirable, Target Behaviors, Tokens, Back-up Reinforcers, Secondary Reinforcers, Primary Reinforcers, Reinforce
http://www.behavioradvisor.com/Tokens.html
http://www.kidsmakingchange.com/TokenEconomy/cms/Token_Economy.html
http://www.minddisorders.com/Py-Z/Token-economy-system.html
For this week's topical blog, I want to cover perseveration. I learned about this in my biopsychology class and immediately saw how I could apply it to behavior modification. Perseveration actually has two parts of its definition. The first is the tendency for a person to obsessively repeat a word or action. They cannot control this behavior. The second is that the person will do this without the recurence of the original stimulus, aka, without further reinforcement of this behavior.
Perseveration is most common in two distinct groups: infants between the ages of seven and twelve months and people who have experienced what are called traumatic brain injuries. Children and adults with autism may emit this type of behavior as well.
The book "Biopsychology" by John Pinel describes how perseveration occurs among infants. During the brief period stated above, children can be tested for this
by letting them take toys from behind an object such as a wall. Showing them the toy elicits the response of looking behind the wall for the toy. Once the infant knows the toy is there, they will always reach for it, even when the toy is removed. In this way they show that they are not susceptible to extinction. Once they have been conditioned to believe there will be a toy behind that wall, they will reach for it at every opportunity. I think it is interesting that this is the case. After that twelve-month mark, this phenomenon is extinguished.
I just thought that it would be interesting to look at what we have been studying from another perspective. The modification techniques that we have been studying work, and they have been shown to work over and over. But they work because of specific portions of the brain, as shown by perseveration.
Children and adults with autism are often diagnosed with this type of behavior. I have actually met a person with autism, though I didn't know it at the time. I was working for a grocery store. I helped these people take their groceries to their car, making small talk as I did so. The one person, the one I now know was probably autistic, never said anything other than to repeat exactly what one of the other people in the situation said. I am really interested in what it is about an autistic person's brain that reinforces a behavior that a person would otherwise realize they should cease emitting. What function does this repetition serve and how does the brain self-reinforce, because the perseveration behavior continues without being reinforced, and possibly despite being punished. The two websites I have listed at the bottom talk about these things a little more than I have and I thought they were pretty interesting.
http://www.thefreedictionary.com/perseveration
https://www.thieme-connect.com/ejournals/html/ssl/doi/10.1055/s-2004-837241
http://autism.about.com/od/whatisautism/a/perseveration.htm
Terms: reinforcement, emit, extinction, conditioning, extinguished, elicit, response, punishment
I decided to emit to find more information on the token economies, or more specifically, the goals of token economies. After discussing it in class, I found it to be a reinforcing topic to learn about.
As learned in class, a token economy is based on the systematic reinforcement of a target behavior. The main goal or focus of a token economy is to, as it is stated, reinforce a target behavior. However there are other goals to this system.
Another goal of a token economy is increased ability to delay gratification. This can be used for building a child's ability to wait for reinforcing activities or items. Another goal is increased sense of time. Sometimes kids are unaware of the sense of time. A token economy can help child learn how long they have been at a particular task and possibly how much longer they have on that specific task.
A third goal of a token economy is to lessen satiation. If a child or a person is continuously being reinforced, they will eventually become satiated and what was being used as a reinforcer won't work. The token economy can lower the rate at which a person becomes satiated.
More natural reinforcement is a fourth goal of a token economy. You can use tokens as a way of delaying the presentation of the more obvious reinforcers like those used in a classroom (i.e. candy, fruit loops, bubbles). This can be less obtrusive in a classroom environment.
The final goal of a token economy is the increased selection of reinforcers. Due to some reinforcement being delivered after several responses rather than after each response, it is possible that more longer-lasting, and maybe more reinforcing items or activities could be chosen to be used for reinforcement.
Although on the main idea of a token economy is to reinforce a target behavior, there are many more goals and advantages to using a token economy, especially in a classroom environment. But token economies are not just used in classroom settings, but also in the real world.
Terms Used: emit, token economies, reinforcing, target behavior, reinforcement, reinforcing, satiation, reinforced, satiated.
http://www.polyxo.com/visualsupport/tokeneconomies.html
http://wik.ed.uiuc.edu/index.php/Token_economy
http://en.wikipedia.org/wiki/Token_economy
For my post I decided to research more about token economies in the prison system. I plan on becoming a police officer when I graduate from college so it is pretty evident why I am interested mainly in the effects in the prison system. The three websites that I came across talked about the basics of token economies and gave examples of how it can be implemented in a prison.
The main idea behind a token economy is using some form of a token to exchange for some form of reinforcement. The token itself is a secondary reinforcer, which means it has no intrinsic value and is only wanted to exchange for primary reinforcers. Examples of primary reinforcers in prisons are: television privileges, food products, magazines, or more visiting time. I have a cousin who spent a brief time in a minimum-security prison and he said that they were given an extra hour of visiting time for each week that they had no instances of bad behavior. This is an example of a token economy at work and according to him; it was quite successful in encouraging good behavior.
Another example of a token economy that I found was in an Oregon prison. In this particular prison, you could buy a small television, cd player, ice cream, and even a portable gaming device after a specified amount of time. The inmates would use money that they earn through wages by doing jobs in the prison. Statistics in the prison system showed a decrease in prison violence even with an increase in population. Many things may cause this decrease but for the sake of this blog we will say that it is caused by the token economy.
Token economies also have many problems that may arise without careful planning. There are many steps to an effective token economy and if one step has a problem; the whole thing may be worthless. When putting a token economy into place you must know the following: what is the target behavior that you want to change, what form of token are you going to use, how are the tokens given out, what is the primary reinforcer, how many tokens to get the primary reinforcer, and how will the token economy shape the target behavior. All of these questions must be answered before a token economy can be put into place.
Another problem concerning token economies is the long-term effect. While many studies on token economies show an increase in the target behaviors, it has not been proven to carry over into life outside prison. The token economies are meant to be used as a rehabilitation technique, but are not changing behavior.
Token economy, reinforcement, primary reinforcer, secondary reinforcer
www.hs3.org.uk/Revision/psychology.../Token%20Economy.ppt
http://www.revleft.com/vb/token-economy-oregon-t43170/index.html?s=a4063b02778d8aabde2317f84d673026&
http://emilyjones.eu/2008/01/16/token-economy-prisoners-living-the-life-of-luxury/
Reading this weeks topical blog topic illicits the my desire to learn further about the techniques to quitting smoking. This ties into what we are learning because people are defining a target behavior, smoking, and are trying to use self-directed behavior techniques to change and aversive behavior. After emitting the behavior of reading further into this topic I learned some very interesting things.
Smoking tobacco is both a psychological habit and a physical addiction. The act of smoking is ingrained in people's daily rituals and to successfully quit you need to address both the habit and addiction by changing your behavior. One of the important things to look at when quitting smoking is the antecedents of the behavior. Some people like to smoke after a meal, when they drink alcohol, or when their friends or coworkers smoke. It is important to look at what leads to the behavior in order to attempt to alter it.
Like I stated earlier, smoking often take holds during the daily routine. As well as the daily habits, smoking is usually associated with psychological benefits of smoking, such as overcoming nerves, anxiety, shyness, or boredom. Some people also using smoking as a reward to completing tasks during the day. Often, when quitting, we must try and change how we psychologically view smoking and try and use rewards other than smoking to reinforce completing the tasks.
In my opinion, the easiest and most cost effective way to quit smoking is to use behavioral techniques. By defining the ABCs of your target behavior you can successfully remove an aversive behavior of yours. By altering the antecedents and changing the consequences of smoking, you can cut back until you are able to fully quit. It is a mind over body struggle to cut often a big part of someones daily routine out, but with using these techniques can make it easier than most people think.
http://www.quitsmokingsupport.com/methods.htm
http://www.netdoctor.co.uk/smoking/quitmethods_000505.htm
http://www.helpguide.org/mental/quit_smoking_cessation.htm
Terms: Illicit, target behavior, self-directed behavior, aversive, Emit, antecedent, reinforcement, consequences
After the discussion in class on Tuesday I was really interested in the token economy, I know a lot of other people had this same idea too, but it something that I find interesting.
I wanted to relate token economy, to children. Token economy is a system of behavior modification that would be reinforcement for certain behavior or would manipulate us to elicit a certain behavior. In children if they are rewarded for emitting certain behavior and get reinforcement or a “token” they are likely to keep emitting that behavior. Token economy serves as operant conditioning through the consequences of punishment or reinforcement and I find that interesting that it all correlates to each other but just describe a little different.
Token economy is used in different programs and environments in regards to motivating behavior modification in children; a lot of school programs use token economy with children with ADD or ADHD in the classroom. In the classroom children with ADD or ADHD token economy is used to reinforce appropriate behaviors by giving them something tangible. This is one of the most powerful interventions to improve behaviors because of how powerful the incentives are.
Token economy is used in many ways to get a desired behavior, and to change a behavior my giving incentives that will drive the individual to modify their behavior to receive the incentives. In children or adults by defining the target behavior will help the individual know what behavior they need to emit in order to receive the reward. By defining this taking away tokens don’t work as well, but serves as a punishment to help define what target behaviors they need to emit in order to be rewarded. The result of this would they will display the undesirable less often and the desirable behavior more. In order for this to work classrooms need to be consistent with the child to give the child the right message on what behavior is desired and rewarded.
Terms: token economy, reinforcement, punishment, and operant conditioning, emit, elicit, behavior modification, target behavior, consequences
http://www.kidsmakingchange.com/TokenEconomy/cms/Token_Economy.html
http://popsmin.tripod.com/classtokenecon.html
http://www.minddisorders.com/Py-Z/Token-economy-system.html#b
After reading through other people's topical blogs this week, I decided to not look into what I originally had been planning on, which was token economies. It seems everyone else has covered it pretty well! I instead decided to look further into the Premack Principle and its different used in everyday life. I'm interested in this because when I first learned about the principle, it was kind of confusing to me. It might have just been how tired I was that day, but after further explanation it made more sense. I want to find where the principle fits into people's lives, to make it more understandable to myself. This fits into what we are learning since we just learned about it in class on Tuesday.
To start, the Premack Principle involves a high frequency behaviors which are desirable, and low frequency behaviors, which are aversive to the person who is being manipulated. Premack states that a person or animal will emit a low frequency behavior, in order get the opportunity to emit a high frequency behavior. According to one of the sources I found, "When a high probability behavior is contingent upon the performance of a low probability behavior, the outcome is the increased frequency of the low probability behavior."
As I researched further about the uses of the Premack Principle, I found some interesting information. One way the Premack Principle can be used is in training a dog. If you want your dog to emit a certain behavior, like sit for example, you can let them emit a high frequency behavior (playing catch) after they emit the sitting behavior (low frequency).This ellicits them to behave that way more often. In the example from a source I found, it states, "If you’re working on 'sit' with your dog, wait until she sits, then release her as you’re throwing the ball."
The Premack Principle can also be used when trying to modify aversive behavior in a nursery school children. For example, if a teacher instructs the children to emit a certain behavior they find aversive, the children will not be likely to emit this behavior without any type of reinforcement. In the article I found regarding this, they had done an exploration on these nursery school children. On the first day, there was an absence of aversive control and the children did not emit the behaviors the teacher had tried to ellicit. The Premack Principle had been put into place, and the children were allowed to jump up and scream and run around when they emitted the behavior the teacher had asked of them. In the end, the study showed that the use of the Premack Principle set a control in the classroom and was very effective.
Thirdly, I found that the Premack Principle can be used when dealing with the ever known problem of procrastination. If there is an unpleasant activity you really are putting off, using this principle can help out. In a source I found, it states, "David Premack understood that pleasant tasks are reinforcing tasks, and when we put reinforcing tasks after something, we get more of that something." So in order to stop your procrastination, you could pick a behavior you like to emit, like maybe playing a game on your ipod. If you complete the aversive task (low frequency) then you can reward yourself with being able to play that game on your ipod (high frequency). Eventually over time, hopefully, the unpleasant activities will become eventually more tolerable, and maybe even pleasant. As you can see from my examples, there are many ways the Premack Principle can be used in every day lives.
Terms used: Premack Principle, aversive, desirable, reinforcement, emit(ted), ellicited, low frequency, high frequency, manipulated, contingent
http://gettingstronger.org/2010/12/stop-procrastinating-use-the-premack-principle/
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC1404418/?page=1
http://www.teachingdogobedience.com/2009/01/premacks-principle.html
I chose a token economy to find out how it is involved in our everyday life.
An example taht was given in the second website is money. it explains that money has no value until you later use it to buy anything taht is of value to us. The video is of the office. dwight shrute is implimenting new rules for the office and decides to offer shrute bucks in order to motivate and reward the employees. The shrute dollars are worthless until he tells them if they get so many they can get an extra five minutes for lunch.
The last source talks about many things. The purpose of a token economy is increase desirable behavior and decrease undesirable behavior. It explains that a token economy is to teach appropriate behavior and social skills that one can apply in their every day environment.
http://www.youtube.com/watch?v=G59KY7ek8Rk
http://connectability.ca/2010/09/23/token-economy-system/
http://www.minddisorders.com/Py-Z/Token-economy-system.html
I chose to look into the idea of a token economy and its effectiveness in eliciting behaviors. One reason it is effective is it uses positive reinforcement, which we know is the most effective out of positive and negative reinforcement and punishment. It is relevant because it is often applied to classroom settings and could be used in a future course. It is also implemented in advertising, with the use of punch cards. I found it compared to the target behavior of students receiving good grades. It was compared with how, if reinforced to easily, individuals become absorbed with completing the tasks as soon as possible, with no regard to the quality of work. Satiation occurs and the reinforcer no longer has valence. Token economy may also quit working if the tokens are too difficult to earn.
http://www.youtube.com/watch?v=G59KY7ek8Rk
http://www.olemiss.k12.in.us/intervention/Token.pdf
http://www.kidsmakingchange.com/TokenEconomy/cms/Token_Economy.html
Terms: token economy, reinforced, elicit, reinforcer, valence, target behavior, positive reinforcement.
After learning about token economy in class on Tuesday I became interested in this subject. This fits into our class because positive reinforcement for a target behavior and also used to keep individuals motivated. A token economy is a system where tokens of some sort are collected and traded upon receiving a larger “prize”. For example, if a child was potty training and every time they went potty in the toilet, they received a sticker on their board. Once the child received 10 stickers, they are given a reward of a candy bar. The stickers would be classified as the token and the candy bar as the prize. Token economy teaches individuals of learning how to save and plan for later and shaping. The reinforcement must take place immediately after the behavior has occurred otherwise the response that is emitted will become extinct. Token economy is used in many places within our society such as mental health systems, prison systems, school settings and within our own personal homes.
I was interested in this subject because I have and continue to experience token economy. When I was younger, every time I did my chore I received a sticker on my chore chart and once I received 10 stickers then I was allowed to pick a special treat such as going out and renting a new movie or going out to eat with my parents. This helped me elicit my chores and this system continued in my household until I went off to college. Though we did not record it on the “chore board” my parents still used this system to try and motivate me to help them around the house.
Terms: token economy, positive reinforcement, target behavior, shaping, reinforcement, emitted, extinct.
http://www.kidsmakingchange.com/TokenEconomy/cms/Token_Economy.html
http://en.wikipedia.org/wiki/Token_economy
http://www.minddisorders.com/Py-Z/Token-economy-system.html
The topic I chose was extinction burst. When I was younger I definitely did the whole calling “Mom, mom, mom mom” thing until my mom responded. I did go other routes in getting her attention by calling her by her first name or saying “Ma, ma, mama”. I am even guilty of emitting this behavior now and my mom has continually reinforced me by responding just to stop me from emitting the behavior because it was annoying.
In today’s society, we still find parent’s reinforcing their children’s behavior such as a child wanting you to buy them a candy bar. The child will beg and plead to get what they want and most parents find that it’s just easier to give in and buy the candy bar. There are other reasons besides being annoyed with their child for continuous begging, such as wanting the love of their child by giving them what they want or a parent feels guilty if he/she doesn’t buy it for their child. Each time the parent buys the candy bar, they are demonstrating positive reinforcement. Until the child realizes you want to cause their behavior to become extinct, the child will become even more persistent with their behavior. Tips for most parents are to stand their ground so the child learns that emitting the behavior won’t cause them to later be reinforced.
In another source talks about how you may react when sitting behind a car at a red light that then turns green and the car ahead doesn’t go. Depending on your personality you may do the following: honk the horn, yell, swear, snap at your person in the passenger seat, try to back up and go around or get out to check on the person. If you are experiencing road rage you may stab the person in the car ahead of you depending on how much time you are willing to waste getting to your destination (irrelevant to the topic). No matter what you find a way to aid the situation and continue to do so until you emit a different behavior to help the situation.
One last part I learned from extinction burst was that once you become familiar with rewards, you get attached.
I think extinction bursts happen all the time especially with raising kids. As a kid I knew if I pestered my parents enough, especially my mom, I would get what I wanted. I knew what specific behaviors to emit in order to receive my reinforcer. I know parents who didn’t stand their ground end up raising children who become spoiled. Even though I usually got my way as a kid, considering I was the youngest also, I am not that spoiled and I plan on turning any behavior like begging for a candy bar extinct for my future children.
Terminology: extinction burst, extinction, positive reinforcement, emit, target behavior, reinforcer
http://youarenotsosmart.com/2010/07/07/extinction-burst/
http://voice4dogs.blogspot.com/2010/02/extinction-burst.html
http://drgeraldstein.wordpress.com/2010/03/11/what-children-need-from-parents-iii-beware-the-extinction-burst/
Something I have found really interesting within the past weeks is how behaviors have different functions. Many people emit the same behaviors, but there are different functions as to why they emit the behaviors. We talked about different behaviors having different functions in one of the last sections when we talked about the reasons people smoke or bite their nails. I think it's interesting because people do the same things, but they almost all have a different reason why they do it.
There is a reason for every behavior a person emits. And there are different reasons for why that person emits that specific behavior. There are four main reasons as to why a person will perform a behavior multiple times: social attention, tangibles or activities, escape or avoidance, and sensory stimulation. The first one, social attention, is why most children will perform behaviors over and over again. If they receive some type of positive reinforcement for it, they'll want to do it again in order to receive the same positive consequence. The second one, tangibles or activities, is how we start to shape older children in to performing certain behaviors. We'll tell them that if they do something like their chores, that they'll be able to receive an allowance or something like being able to hang out with their friends. If a person has some type of incentive, they are more likely to perform the behavior. The third reason, escape or avoidance, is like when a person will do something like getting their work done early in order to avoid the added stress of trying to complete it in the last minute. And the last reason, is sensory stimulation, which is basically when people do something just because it makes them feel better. For example, I like to listen to music because it helps me relax. I wouldn't keep listening to music if it didn't have a positive consequence.
Another interesting reason why a person might do something is because they want to express some sort of emotion or message. Activities like dance, music, and even small things like body gestures/posture/language can convey different things based on different contexts.
One interesting thing I read about was the topic of children with challenging behaviors. The article said that the functions are the driving reasons for them emitting the behaviors. It then goes on to talk about how if a person wants to change the child's problem behavior, they have to first find out what the reason or function of that behavior is for that child. And I guess this can be applied to different situations; not just children. If anyone wants to change a behavior, in themselves or others, they need to find out why they emit that behavior in the first place; then it'll be easier for them to change the behavior once they find a way to fill that void.
Terms: emit, behavior, function, positive reinforcement, consequence, incentive, shape
http://www.educateautism.com/behavioural-principles/functions-of-behaviour.html
http://inayno.org/FunctionofBehaviors.aspx
http://www.oppapers.com/essays/ChallengIng-Behaviors-In-Young-Children-And/790696
I chose to research more on reinforcement. With all of the "good job" talk going around in class I wanted to look up more examples of reinforcement.
If a parent wanted to get their child to continue to get good grades, then after the occurrence of receiving a good grade, the parents should reward the child with some desired stimulus to the child. The simplest reinforcer of this would be "Good job" as we have done in class on and off somewhat in meaningful good fun (and my first video). Other desired stimuli could be buying the child something, letting them watch a certain movie you keep from them, playing extra video games, a special meal (or some food item), a movie, a party, etc. While searching YouTube for some more reinforcement videos I found a clip that I hadn't thought of before. In the situation of facing uncertainty, one would look for a hint as to what they should do possibly before making a decision. This could be in they plain just don't know what to do or if something contradictory happens, as it does in my second video for Adam West. This may be on the extreme end of becoming uncertain about a plan, especially considering Adam West's character but the main point is still there. My dog has done this. When we want to elicit the behavior of fetching a stick (or object) sometimes she will go to the vicinity of the object and look at us uncertain of what to do. We give her encouraging (reinforcing) verbal cues to get her to emit the target behavior. Usually this works and we may give her a desired stimulus (dog treat). In the spirit of a good zombie movie I chose my third video from "ZombieLand." In this example, I think that in surviving anything wanting to kill you, that never learns their lesson, I would stick with (be reinforced) to continue to do what always works, shoot them in the head. Take out the head, you stay alive. There is also reinforcement to be creative and funny/cool in killing zombies because you can claim "Zombie Kill of the Week." A great honor lol.
http://www.youtube.com/watch?v=sAhReoyuJ5M
1. ---> "Good job" reinforcement.
http://www.youtube.com/watch?v=6npH2RJOeoU&feature=endscreen
2. ---> 0:28 to 0:40 (Adam West is reinforced by Darth Vadar "Stewie" when he is not sure what to do in the situation, I think in the future Adam West will be more likely to go ahead with the plans even when the enemy tells him not to because of the reinforcement from Stewie).
http://www.youtube.com/watch?v=euru-wUb270&feature=fvst
3. ---> 0:48 to 1:00/1:08/rest of clip. (Zombie Killing) There is reinforcement with killing and staying alive. Reinforcement with getting funny/creative kills "Zombie Kill of the Week"
Terminology: occurrence, reward, desired stimulus, stimuli, elicit, behavior, reinforcing, verbal cues, emit, target behavior, desired stimulus, reinforced, reinforcement, desired.
After eliciting discussion in class about Token Economy I came to realize how often this was used. It was just in the next class that I had that day that we discussed it as well. A lot of things are run on a token economy. One of the best ways to utilize it I believe is with children.
A token economy is a system used where a “token” represents a value that of which can then be exchanged for particular items or something in exchange to equal the value of the token given. The token economy practice is based on operant conditioning. Operant conditioning, the works of B.F. Skinner, showed that using reinforcement was the best way to create your target behavior. Using a reward system and reinforcing every time the target behavior was emitted in time would create your target behavior.
A token economy again tokens are earned for target behaviors and then exchanged for reinforcers later. Steps in creating a token economy are; to choose the target behavior, to create the token, you could use coins, stars, points, check marks, or tickets. Then create a visual display and then choose what it is you will use for reinforcers, or in other words what the tokens will be used to exchange. Then you will choose how often you will let the exchange occur.
This is a cute cartoon that clearly explains the use of token economy. That when using a token economy the person receiving the token gets immediate satisfaction in receiving something and that they are working toward a long term goal. This in turn means that there is a higher chance that the person that is receiving the tokens will complete the target behavior. Eventually, when starting the token economy you will need to give more tokens in the beginning and then begin to slowly taper off the amount of tokens given. Eventually, no tokens will be needed to complete the target behavior as it will become habit.
Terms: token economy, reinforcement, target behavior, elicit, emit, operant conditioning
http://www.kidsmakingchange.com/TokenEconomy/cms/Token_Economy.html
http://www.youtube.com/watch?v=OGc8dFdQsJw
http://www.youtube.com/watch?v=fASTXGiXv28
Just like everyone else above me, I am really interested in the concept of a token economy. A token economy is interesting because it is a veritably easy form of positive reinforcement. As discussed in class, my father in law works for a company that allows employees to earn points, which they can later use to “bid” for perks such as a raise, job change, vacation days, or promotion when it becomes available. This is attractive to the employees because it allows for them to take their fate into their own hands so to speak. Employees have a margin of control over their actions and rewards. With the token economy, they will be rewarded with something of value to them such as a job promotion and the rewards are given through a process which the employees can influence.
I think token economy is a great idea to use for children. Too often punishment is the go to method when it comes to manipulating the behavior of children, even though reinforcement has been proven to be more effective. According to Kidsmakingchange.com, a token is something that represents the promise of a future valuable reward. In order for such an economy to succeed, the reward and accumulation of tokens must be equal. If a child has to garner an unreachable amount of tokens, whatever they may be, in order to earn a prize of little value to them, then the system no longer works and it is no longer considered an effective system.
Alcoholics Anonymous (AA) also uses a token economy system, in this case actual tokens. Those who attend AA know that for each milestone reached, such as a newcomer’s chip or X amount of time sober. My best friends dad participates in AA and has the opportunity to present these chips for prizes such as weekend trips or dinners. This is a unique token economy because the tokens represent an intrinsic value as well as a promise of value later. The chips themselves serve as reinforcement.
There are many programs out there that use the token economy, particularly classrooms. Thomas Power wrote a book called Homework Success for Children with ADHD: A Family-School Intervention Program. In the introduction of this book, he goes over the steps that need to be considered while implementing a token economy. This design allows the child to set a goal reward, something that parents can use at the end in order to successfully motivate the child. Power emphasizes the importance of an attractive reward, otherwise the tokens will have little effect on the child.
I personally am interested in a token economy because I am a marketing major with an intent to manage someday. In order to be an effective manager I will need to find ways to successfully motivate my employees as well as keep morale high and turnover low. I find that I am much more motivated with a goal in mind and would prefer to achieve rather than fear punishment. This fits into the chapter because the chapter covers the concept of a token economy.
www.kidsmakingchange.com
www.aa.org
Book: Homework Success for Children With Adhd: A Family-School Intervention Program
By Thomas J. Power, James L. Karustis, Dina F. Habboushe
Terms: token economy, manipulate, reinforcement, punishment, token, goal setting
Once you have completed your search and explorations, I would like you
to say what your topic is, how exactly it fits into the chapter, and
why you are interested in it. Next, I would like you to take the
information you found related to your topic, integrate/synthesize it,
and then write about it. At the end, please include working URLs for
the three websites.
I decided to do some research on reinforcement rather than punishment.
I wanted to do reinforcement because punishment is such a common
emitted behavior, it’s something we do more often every day without
knowing, and when I think about reinforcement I almost feel like we
are reinforced when we emit reinforcement because it’s a behavior
that’s so commonly not done, when it is we are surprised.
With the first website it is about positive reinforcement and dogs,
and how we as dog owners think that by emitting the behavior of
throwing to a dog is actually aversive. In all reality it’s not just
the food that reinforces the dog, it’s the attitude and play that
comes after the treat that is also reinforcing. If you think about it
yelling at a dog, hitting the dog, whatever it may be if they poop on
the floor is going to put you in a bad mood as well so you most likely
aren’t going to be nice to the dog even after you scold it, that’s not
reinforcing to anyone.
http://blog.seattlepi.com/caninevoice/2009/03/20/the-facts-about-positive-reinforcement/
The next website is an actual video of positive and negative
reinforcement and the comparison between the two. It’s a little on the
boring side but it gets the point across, and I personally think
having a visual aid is always beneficial when trying to understand a
concept.
http://www.youtube.com/watch?v=PNwxEDmjAP0
The last website is all about reinforcemnts, punishments and behavior.
It’s a more broad website along the lines of behavior but I found it
really interesting, it makes the connections between how you act and
how you are perceived or how you portray other people is how their
perceived, which ultimately portrays the type of person you are.
Another thing I found interesting is that repeating positive behaviors
of others creates a positive stimuli between you and other people as
well.
http://the-positive-manager.blogspot.com/2008/04/shocking-facts-about-human-behavior.html
In one of our more recent reading assignments, we were supposed to list out a variety of behaviors and then list out potential functions for those behaviors. This was a very interesting exercise for me because it is not often that I (and presumably most people) will think about what the functions of my behaviors really are. I tend to simply emit behaviors and think more or less about them according to their consequences. This new way of thinking about behavior forced me to question not only my own behavior, but that of the people around me as well. It is this kind of thinking that helped me to kick some of my bad habits and work towards kicking the rest of them. I realized that I would focus on positive functions of these behaviors rather than the inherently negative functions. I quit smoking because of detrimental effects on my health and relationships, rather than continue to smoke and get a buzz, or use it as a social activity. The same is true of my long-time nail biting habit. I never gave it a second thought really because it was a way to trim my nails without having to move or find a clippers. After coming to terms with the fact that i used it as a way to deal with nervousness. After making these changes I feel really good about the fact that I have achieved a higher level of control over my urges and behaviors. Since I was positively impacted by these changes I decided to do some more research into the functions of behavior. There tended to be quite a bit of overlap in the sites that I used as sources, and they all basically listed out the same potential functions of behavior. They are as follows.
-To get attention or a reaction from peers and adults
-To get something tangible
-To get power or control
-To meet a sensory need
-To communicate feelings, wants, and needs
-As a result of a lack of understanding
-To escape or avoid something
These potential functions really made sense to me. They do a quality job of nut shelling the drive behind just about any behavior.
http://www.education.com/reference/article/positive-behavior-support-functional-behavioral-assessment-educators/
http://research.clps.brown.edu/SocCogSci/Pubs/Malle_et_al_(2000)_JPSP.pdf
http://www.wawm.k12.wi.us/District%20Information/Pupil%20Services/support/documents/HandoutsonBehavior-C.Birr.pdf
The topic I chose to research more on is the token economy. I was not in Tuesday's lecture so after reading from the chapter and other people's responses I chose to do a little research of my own to learn more about the token economy. From my research I found out that the token economy is a system of behavior modification based on the systematic positive reinforcement of a target behavior. In other words we are behaving a certain way or doing a certain target behavior in order to get something back in exchange. This is used in children and adults. I've never really noticed that our economy revolves around this sort of reinforcement. Everyone is always expecting something in exchange for what they are doing.
One important part of token economies is that they have to be fully explained in order to work. With children, the rules need to be specific and precise or it won't work in the children's mind. The child needs to know the certain behaviors he or she needs to emit and what consequence will happen if they do the certain behavior. For example, when I was in elementary school we had to read a certain number of books in order to get a pizza party. When I was a child this the best thing about my year because it was something everyone looked forward to. I didn't even think about it until I was older that they reinforced our reading by rewarding us with our "token" the pizza party. Token economies are used with operant conditioning because there has to be a certain target behavior to be followed and you will get a specific consequence to follow your behavior. There are also different stimuli you can use to manipulate the different behaviors.
The token economy is also used with adults. If you spend so much money you can get a coupon for a certain amount off of your next purchase. I've never thought of this to be a reinforcing behavior, but it definitely is because it is getting you to spend more money since you get an amount off after you already spend this.
This website discusses the different ways to use the token economy with children. There are different ways to reinforce their target behaviors using the token economy. It is always easy to use the token economy with children because they are learning new things everyday and need different ways to reinforce them.
http://www.kidsmakingchange.com/TokenEconomy/cms/Token_Economy.html
Terms: behavior, target behavior, consequence, operant conditioning, reinforcement, punishment.
My topic for this week is going to be punishment. Ever since I was little, my parents have tried to use punishment to stop emitting undesired behaviors or to get me to elicit a desired target behavior but it had never really worked on me. This class has brought to light why it never worked and why my parents had such a hard time with me.. Sorry mom and dad!
I decided to do more research on punishment and child rearing to further understand this phenomenon. I discovered multiple websites that explained what kind of punishment works but honestly, as I was reading through them I found that none would've worked on me. I'm not sure why punishment never worked for me but as I've gotten older I have realized that I might have a slight problem with being told what to do or what not to do. If my parents had instead used reinforcement to control more of my behaviors I probably would've been a more well-mannered child. Instead of yelling at me for not doing the dishes one night, they could have instead rewarded me with something I would have found pleasant. I discovered that at times they would try to use aversive consequences to defer me from eliciting the behavior again. This sometimes worked but I knew that the punishment was never long and would often not even follow the rules that they had set as punishment.
I found on websites that it alright to punish sometimes, and I would have to agree with that. I believe that not all behaviors can be solved with reinforcing an opposing behavior. Some things have to be punished. I just find it funny that parents today still use punishment as a go-to thing to stop unwanted behaviors. With that being said, if I am ever to have kids, I will be using the knowledge I got from this class to help raise them right.
http://www.psychologytoday.com/articles/200109/should-you-punish-your-child
http://pubs.ext.vt.edu/350/350-111/350-111.html
http://kidshealth.org/parent/positive/talk/discipline.html#
Terms: elicit, emit, target behavior, punishment, reinforcement, pleasant, aversive, consequence,